Hooked! Traits and Trait Forging
Twenty-nine traits are listed, in eleven families. Execute is Legendary at 0.52%, not a numbered forge tier. The drop table comes from one source family. Checked 2026-11-12.
| Trait | Rarity | Tier | Chance | Effect | Status |
|---|---|---|---|---|---|
| Common | Common | — | 7.39% | No buffs. | 1 source |
| Flawed I | Uncommon | I | 1.48% | Debuffs your hook with no upside. | 1 source |
| Flawed II | Uncommon | II | 1.48% | Debuffs your hook with no upside. | 1 source |
| Flawed III | Uncommon | III | 1.48% | Debuffs your hook with no upside. | 1 source |
| Titan I | Common | I | 7.39% | Increases hook size, reduces speed. | 1 source |
| Titan II | Rare | II | 3.70% | Increases hook size, reduces speed. | 1 source |
| Titan III | Epic | III | 1.33% | Increases hook size, reduces speed. | 1 source |
| Titan IV | Legendary | IV | 0.52% | Increases hook size, reduces speed. | 1 source |
| Swift I | Common | I | 7.39% | Faster return speed and reduced cooldowns. | 1 source |
| Swift II | Rare | II | 3.70% | Faster return speed and reduced cooldowns. | 1 source |
| Swift III | Epic | III | 1.33% | Faster return speed and reduced cooldowns. | 1 source |
| Brawler I | Common | I | 7.39% | Increased damage. | 1 source |
| Brawler II | Rare | II | 3.70% | Increased damage. | 1 source |
| Brawler III | Epic | III | 1.33% | Increased damage. | 1 source |
| Extend I | Common | I | 7.39% | Increased range. | 1 source |
| Extend II | Rare | II | 3.70% | Increased range. | 1 source |
| Extend III | Epic | III | 1.33% | Increased range. | 1 source |
| Pocket Hook I | Common | I | 7.39% | Smaller hook size with reduced cooldowns. | 1 source |
| Pocket Hook II | Rare | II | 3.70% | Smaller hook size with reduced cooldowns. | 1 source |
| Pocket Hook III | Epic | III | 1.33% | Smaller hook size with reduced cooldowns. | 1 source |
| Pocket Hook IV | Legendary | IV | 0.52% | Smaller hook size with reduced cooldowns. | 1 source |
| Fish Hook I | Common | I | 7.39% | Slower hook but buffed return speed. | 1 source |
| Fish Hook II | Rare | II | 3.70% | Slower hook but buffed return speed. | 1 source |
| Mighty I | Common | I | 7.39% | More damage, increased size, higher damage output, slower speed. | 1 source |
| Mighty II | Rare | II | 3.70% | More damage, increased size, higher damage output, slower speed. | 1 source |
| Mighty III | Epic | III | 1.33% | More damage, increased size, higher damage output, slower speed. | 1 source |
| Mighty IV | Legendary | IV | 0.52% | More damage, increased size, higher damage output, slower speed. | 1 source |
| Execute | Legendary | — | 0.52% | Bonus damage to low-health enemies, reduced cooldowns. | 1 source |
| Tyrant | Legendary | — | 0.52% | — | 1 source |
Last checked:
Deltia's Gaming published the table on 28 May 2026. NewsBreak mirrored it, and GAMES.GG republished it on 15 Jun 2026. I count that as one source, not three. Every row below is marked 1 source for that reason.
Families and the qualitative effects: Common has no buff. Flawed is a debuff at every tier and should be rerolled. Titan makes the hook larger and slower. Swift shortens the cooldown and speeds the return. Pocket Hook shrinks the hook and shortens the cooldown. Brawler raises damage. Extend reaches farther. Fish Hook is slower but returns faster, and it stops at tier II. Mighty raises damage, size and output and is slower. Execute is the finisher above. Tyrant is named as Legendary-only and the effect line is empty.
The printed chances sum to 100.04%. I keep 100.04%. I do not nudge a row to force 100. Common and the seven tier-I combat families are 7.39% each. Flawed I, II and III are 1.48%. Seven Rare rows are 3.70%. Six Epic rows are 1.33%. Five Legendary rows are 0.52%.
Rerolls happen in the lobby, next to the anvil, at the Reroll Hook Trait NPC. You pick a hook and spend Forging Stones. The code TRAITFORGING pays 5 stones. Stones also come from matches, according to the same writeup. A fresh hook is Common with no buff, so the first reroll is the useful one.
Numeric bonuses (percent damage, seconds of cooldown) are not in the source. I will not estimate them. There is also no patch version for when each trait was added.
Execute trait: Legendary, 0.52%
People ask what the Execute tier is when you forge a weapon. The only published table treats Execute as a Legendary trait with a 0.52% roll, in the same band as Titan IV, Tyrant, Mighty IV and Pocket Hook IV. The effect line is extra damage on low-health targets plus a shorter cooldown. No page prints the damage multiplier. Mighty IV is called the strongest overall; Execute is the finisher. You get it by rerolling any hook at the Reroll Hook Trait NPC. There is no pity timer in the source.
Video
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Related
Questions
What is the Execute tier when you forge in Hooked?
Execute is not a forge level such as I, II or III. It is a Legendary trait with a 0.52% chance on the only published drop table. See the Execute section on this page.
What should I reroll first?
The same source says a default Common hook has no buff, and every Flawed tier is a pure downside. Those are the rerolls. Mighty IV is called the strongest result. Brawler II and III are the mid-tier picks with no downside listed.
Sources
- Deltia's Gaming via NewsBreak — checked 2026-11-12
- GAMES.GG traits reprint — checked 2026-11-12
- TRAITFORGING on Roblox Den — checked 2026-11-12